Search Issue Tracker
By Design
Votes
0
Found in
2022.2.0a9
2022.2.0a10
Issue ID
1419160
Regression
Yes
GetAdditionalLightShadowSamplingData with 0 parameters is no longer accessible in 2022.2.0a10
Steps to reproduce:
1. Open the attached project
2. Open Console or select the shader "UniversalToon.shader" and observe the error in the console
Expected results: No errors produced
Actual results: "'GetAdditionalLightShadowSamplingData': no matching 0 parameter function" shader error produced
Reproducible with: 2022.2.0a10
Not reproducible with: 2022.2.0a9
Notes:
- Reproducible on Win10 (DX11) and Mac (Metal)
Comments (1)
-
MingZiJiaoZhongGuo
Aug 27, 2023 13:08
change GetAdditionalLightShadowSamplingData() to GetAdditionalLightShadowSamplingData(0), it worked!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Shadow quality is per light option now. An index must be provided. You can call it with index 0 as a temp workaround, but the results might not be consistent.