Search Issue Tracker
Active
Votes
1
Found in
2019.4
2020.3
2020.3.9f1
Issue ID
1399139
Regression
No
MRTK controls don't work when used in build
Reproduction steps:
1. Open the user's attached project
2. Enter Play Mode and move sideways with "A" and "D" keys.
3. Navigate to "MoveLeft_H1" or "MoveRight_H2" Button and press it a few times
4. Exit Play Mode
5. Build and Run the project
6. Repeat 2-3 steps
Expected result: You are able to navigate and interact with the Scene in the build
Actual result: You aren't able to navigate and interact with the Scene in the build
Reproducible with: 1.0.2 (2019.4.38f1, 2020.3.33f1), 1.3.0 (2019.4.38f1, 2020.3.33f1)
Could not test with: 2021.2.19f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10 - MRTK errors: "Use of unassigned local variable 'colliderByTransform'" etc.
Notes: Controls work in Play Mode but not in build.
Reproducible in Standalone and WebGL builds.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader cache is not used when building the Player repeatedly
- Shaders are always recompiled when the Editor is opened
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
Add comment