Search Issue Tracker
[LightmapEditorSettings] Resolution var changes Indirect rather than Bak...
Repro steps:1) Open the project and scene 'Bake from Script'2) Press Build in the Lighting window - notice it builds fast3) In the m... Read more
[shaders] If a cginc file exists in a parent directory, it's preferred o...
To reproduce:1.Open provided example project2.Open "Project/Assets/Scene.unity"3.Notice the cube is blue4.Open "Project/Assets/MyInc... Read more
[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
Opening scene files from explorer does not work
Opening scene from windows explorer does not load the scene. Steps to reproduce:1. Download attached project.2. From windows explore... Read more
Building for WebGL fails when CrashReporting.Init(String) is present in ...
To reproduce:1. Open the attached project.2. Build to WebGL In the console, there should be three errors indicating that UnusedBytec... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue:1. Create a new project2. Add a component to an existing game object3. Prefab the game object4. Delete ... Read more
Reordering a component breaks prefab
Follow steps to reproduce the issue:1. Create new project2. Create a new scene3. Create an object4. Attach couple of components to t... Read more
Physics proccesses are performed in a scene without physics
Follow the steps to reproduce the issue:1. Open provided project2. Press "File > Build and Run" to build a Windows Standalone app... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"