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Total System Memory Usage in the profiler is very different with differe...
Steps to reproduce:1. Open user's attached project "UnityMemoryTestURP.zip"2. Make and Android developer build with Autconnect Profi... Read more
Errors are thrown in the Console when the Constraint of the DLL contains...
How to reproduce:1. Open user's attached "Define Constraints or-ing build" project2. In the Project window select the UnityPluginLog... Read more
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found he... Read more
'globalgamemanagers.assets' file is not deterministic when comparing two...
Reproduction steps:1. Open the attached project ("case_1269880-ReproducibleBuilds.zip")2. In the top toolbar, select Build > Wind... Read more
[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce:1. Open the project attached in the google drive in the Case edits2. Make sure, that Linear Color space is selected... Read more
Build crashes on EntityCommandBuffer.ProcessTrackedChanges after calling...
Reproduction steps:1. Create a new project2. Install Entities package3. Add the attached CrashSystem.cs script to the Assets folder4... Read more
[macOS] VSync in Quality Settings has no effect and screen tearing is vi...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Scene View, move the "Cub... Read more
Custom Inspector window continually refreshes when AssetImporterEditor.s...
How to reproduce:1. Open the attached "1264833 repro" project2. Turn on Internal Mode3. Select the "MyCustomAsset" Asset from the As... Read more
[IL2CPP] UnsafeUtility methods generate garbage when using IL2CPP Script...
How to reproduce:1. Open the attached "1271254 repro" project2. Open Build Settings and make sure that Development Build and Autocon... Read more
Assets with some long filenames cause Mac import progress bar to assert ...
How to reproduce:1. Open user-submitted project (1268063-Minimal-Repro.zip) Expected result: the project is loaded successfullyActua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open