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Fixed in 0.60.0-preview.88

Votes

2

Found in [Package]

0.13.0-preview.24

Issue ID

1270257

Regression

No

Build crashes on EntityCommandBuffer.ProcessTrackedChanges after calling CreateCommandBuffer().AddComponent<>() in OnUpdate

Package: Entity Component System (ECS)

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Reproduction steps:
1. Create a new project
2. Install Entities package
3. Add the attached CrashSystem.cs script to the Assets folder
4. Open Builds Settings and make sure Architecture is set to x86
5. Build and Run the project
-- Observe the crash

Reproducible with: 0.14.0-preview.18 (2020.1.3f1, 2020.2.0a21), 0.13.0-preview.24 (2020.1.3f1, 2020.2.0a21)
Not reproducible with:0.11.1-preview.4 (2019.4.8f1, 2020.1.3f1, 2020.2.0a21)
Couldn't test with 2018.4 (Entities package does not exist)

Note: the crash occurs both with and without Burst compiler enabled

  1. Resolution Note (fix version 0.60.0-preview.88):

    I verified that the crash no longer happens in Unity 2022.2, with pre-1.0 entities package in the dots monorepo (commit 6668488d4e0237304ba79005c70f0aeb1c040205)

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