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0
votes
Fixed

Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...

Scripting

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Sep 01, 2020

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Version/s: 2019.4, 2020.1, 2020.1.3f1, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "Prototype"3. In the project window, open Scripts > "CoroutineHan... Read more

6
votes
Fixed

The Inspector is empty when selecting the Blend Tree that has been copie...

Animation

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Sep 01, 2020

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Version/s: 2019.3.15f1, 2020.1, 2020.1.4f1, 2020.2

How to reproduce:1. Open the attached "BlendTree" project2. Open the Animator (Window->Animation->Animator)3. In the Project w... Read more

1
votes
Fixed

[Windows] Check for updates window does not appear on startup

Windows

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Sep 02, 2020

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Version/s: 2019.4, 2020.1, 2020.1.4f1

Check for updates window does not appear on startup even if Check for updates checkbox is selected. To repro:0. Precondition: in Edi... Read more

1
votes
Fixed

Editor freezes and memory usage increases when moving a selector between...

Package: UI Builder

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Sep 01, 2020

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Version/s: 1.0.0-preview.5

How to reproduce:1. Open the attached project (case-1274584.zip)2. Open the UI Builder window (Window -> UI -> UI Builder)3. D... Read more

0
votes
Duplicate

[Linux editor] prefab overrides window not registering input, just closes

Linux

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Sep 02, 2020

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Version/s: 2020.2.0a21

-error: the lilltle popout window to selectivly apply prefab overrides just vanishes when clicking into it--works well on Windows ed... Read more

0
votes
By Design

[Metal] Crash on glEnable when calling glEnable(GL_POINT_SMOOTH) in OnPr...

Metal

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Aug 26, 2020

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Version/s: 2019.1.0a10, 2019.4, 2020.1, 2020.1.3f1, 2020.2

Steps to reproduce:1. Open the attached project ("StrippedScene.zip")2. Open "SampleScene"3. Enter Play mode Reproducible with: 2019... Read more

1
votes
Fixed

[NetCode] Entity is not rendered and Rotation values are NaN when GhostC...

Package: Unity Netcode

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Aug 26, 2020

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Version/s: 0.3.0-preview.3

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Cube to appear in t... Read more

0
votes
Fixed

[Shuriken] ParticleSystem is not rendered into a texture when using a Co...

Visual Effects - Legacy

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Aug 26, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the attached "CommandBufferBug.zip" and Scenes/SampleScene scene2. Select the TheVegetationEngine/GlobalVol... Read more

1
votes
Fixed

Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...

Hybrid Renderer

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Aug 28, 2020

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Version/s: 2020.1.1f1, 2020.2

How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more

0
votes
Fixed

[2D]NullReferenceException thrown on performing Redo operation after cre...

Package: 2D Sprite Shape

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Sep 02, 2020

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Version/s: 5.0.1

When a Range property is created in the SpriteShape profiler preset and Undo/Redo operation is performed then Editor throws NullRefe... Read more

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