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Crashes with InterfaceActionInvoker2<int, Il2CppObject*> when launching ...
Reproduction steps:1. Open the attached user's project2. Build and run it with IL2CPP Expected result: The build finishes and launch... Read more
[Backport] [Android] The first video's frame is drawn after some time wh...
How to reproduce it:1. Open the attached project2. Build and Run it on Android3. Download a "MZ 103" video and click a "Prepare" but... Read more
[Backport] Duplicate Unlit Particle System draw calls can't be batched w...
Reproduction steps:1. Open the user's attached "UnlitBatchingRepro.zip" project2. Open the "BatchBroken" Scene3. Enter Play mode4. O... Read more
[Backport] Particle system ignores the Shape parameter and shoots partic...
How to reproduce:1. Open the attached project "ParticleZeroSurfaceBug.zip"2. Open the "Bug" Scene3. Enter the Play mode Expected res... Read more
[Backport] Particle System is not rendering when CommandBuffer.DrawRende...
How to reproduce:1. Open attached project "URPBugReport.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game view ... Read more
[Backport] Crash when trying to render a specific submesh with CommandBu...
How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more
Particle System Effects are not flipped "inside out" when using the GL.i...
How to reproduce:1. Open the attached project "ParticleInvert.zip"2. Open "SampleScene" Scene3. Select the Main Camera in the Hierar... Read more
Reordering GameObjects in Hierarchy doesn't register Undo
How to reproduce:1. Open up any project2. Add two empty GameObjects to Hierarchy3. Reorder the second GameObject to be above the fir... Read more
Inspector window is not disabled when a scene template is immutable
Reproduction steps:1. Open the user's attached project "MaterialEditorBugs.zip"2. Select the SampleScene.scenetemplate asset located... Read more
[Backport] Changes in UI Builder are lost when editing a 2D sprite
How to reproduce- Make a change in the UI Builder (such as changing text size/colour)- Click on a 2d sprite and click on the sprite ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc