Search Issue Tracker
Fixed
Fixed in 2022.1.0f1
Votes
0
Found in
2022.1.1f1
Issue ID
UUM-838
Regression
No
[Backport] Particle System is not rendering when CommandBuffer.DrawRenderer() is used with ScriptableRenderPass
How to reproduce:
1. Open attached project "URPBugReport.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe Scene or Game view
Expected result: a particle system in both "Scene" and "Game" views is playing
Actual result: a particle system is not playing
Reproducible with: 2019.4.4f1 (7.3.1), 2020.1.0b16, 2020.2.0a18 (8.1.0, 9.0.0-preview.35)
Could not test with: 2018.4 (the features needed did not yet exist)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment