Search Issue Tracker
Fixed
Fixed in 2022.1.0f1
Votes
0
Found in
2022.1.1f1
Issue ID
UUM-838
Regression
No
[Backport] Particle System is not rendering when CommandBuffer.DrawRenderer() is used with ScriptableRenderPass
How to reproduce:
1. Open attached project "URPBugReport.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe Scene or Game view
Expected result: a particle system in both "Scene" and "Game" views is playing
Actual result: a particle system is not playing
Reproducible with: 2019.4.4f1 (7.3.1), 2020.1.0b16, 2020.2.0a18 (8.1.0, 9.0.0-preview.35)
Could not test with: 2018.4 (the features needed did not yet exist)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GetPreferedValue" returns max value when using auto-sizing
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
Add comment