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[Backport] Crash when trying to render a specific submesh with CommandBu...
How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more
[URP] Crash when applying shaders from other packages to GameObjects and...
How to reproduce:1. Open the user-attached “UpgradeCrash.zip” project2. Open the Graphics section of the Project Settings window (Ed... Read more
ECS Source Generator throws JobSystem errors when there are multiple par...
Steps to reproduce:1. Open the user’s project2. Observe the Console Expected result: No errorsActual result: Many (17-22) JobSystem ... Read more
[DOTS][Android][iOS][IL2CPP] Player crashes after splash screen load whe...
How to reproduce:1. Open the user’s attached “dotstestproject” project2. Select the “Assets → AndroidBuildConfig” BuildConfiguration... Read more
Sampling custom textures not working when using DOTS v1.0
Reproduction steps:1. Open the attached project “DOTSProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Enter Play Mode4.... Read more
Custom MaterialPropertyOverride does not override when subscene is closed
Reproduction steps:1. Open the attached project “Overriding_Entities”2. In the Hierarchy window, open and close the “TestSCene” Subs... Read more
Mesh deformations create artifacts when using Skinned Meshes in Entities...
Reproduction steps:1. Open the “SkinMeshBug“ Project2. Open the "Assets/Scenes/SkinnedCharacter/SkinnedCharacter.unity" Scene3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject