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[2DRenderer] Sprite disappears and reappears when playing the scene for ...
Reproduction steps:1. Open attached project (Repro Project.zip)2. Open the "Test Scene 1" scene (in /Asset/Scenes/Test Scene 1.unity... Read more
[WebRequest][iOS] UnityWebRequest.isError is 'false' when there is no ac...
1. Open attached project2. Either turn on airplane mode on device or on any scene add incorrect link in webrequest(url)3. Build to i... Read more
Build-in scripts in components open empty MD
1. Add NetworkManager.2. Double click on NetworkManager script.Actual result: MD opens, but it's empty. Read more
Pivot offset on Horizontal/Vertical Billboard particles scales and flips...
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render m... Read more
Animation controller doesn't save onto a gameObject
Reproduction steps:1. Open attached project2. Open the "test" scene3. Drag the "bug" animation controller onto the "bugObject" anima... Read more
[MSE] Reflective material rendered completely black and requires refresh...
Steps to repro:1. Launch the attached project and open scene 22. Click on the play Note that the sphere is rendered completely black... Read more
When you creating project and changing it's name - Editor creates 2D pro...
When you creating project and changing it's name - Editor creates 2D project instead of 3D 2. How we can reproduce it1 Open Unity Ed... Read more
[iOS] IL2CP Build generates global-metadata.dat twice
To Reproduce: 1. Build the attached any (or the attached) project to iOS.2. Archive and Export an .ipa in Xcode.3. Unzip the archive... Read more
[SkinnedMeshRenderer] Blend Shape Weight list is empty in debug inspector
UPDATE:By design: Scene formats should never "autochange" - Opening a scene and saving it again should not change what is stored alr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument