Search Issue Tracker
By Design
Votes
0
Found in
5.2.2p4
Issue ID
746315
Regression
Yes
[SkinnedMeshRenderer] Blend Shape Weight list is empty in debug inspector
UPDATE:
By design: Scene formats should never "autochange" - Opening a scene and saving it again should not change what is stored already.
Steps to reproduce:
1. Open attached project
2. Open scene "Main"
3. In Hierarchy select "Hf_Female_Test" and expand it
4. Select any "Base_LOD" child and select it
5. Actual result - In Debug Inspector, notice that Blend Shape Weight list is empty
Expected result - Blend Shape Weight list holds weight for every blend shape that mesh has.
Bug introduced in 5.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment