Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.0f2
Issue ID
746327
Regression
No
Pivot offset on Horizontal/Vertical Billboard particles scales and flips the particles
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render modes with a pivot offset of any value the particles are scaled and/or flipped.
Between multiples of 90 start rotation the particle is scaled (reaches 0 scale on one axis at 45/135/225/315). At 90 and 270 the particle is 1:1 scale but flipped. This occurs with any pivot offset values. The pivot offset values themselves are still correctly applied.
Repro Steps:
1) Open attached project and open scene "Test"
2) Select object "Vertical Billboard Offset X1" and adjust "Start Rotation" value of the Particle System component.
3) Observe scaling/flipping (Shader is 2 pass: frontface = blue, backface = red)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- On Script import/reimport MonoImporter does not generate consistent results due to updating Custom packages
- [Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
Add comment