Search Issue Tracker
Fixed in 5.5.0
Votes
1
Found in
5.3.0f2
Issue ID
746327
Regression
No
Pivot offset on Horizontal/Vertical Billboard particles scales and flips the particles
When using the start rotation parameter of a particle emitter emitting particles of either Horizontal or Vertical billboard render modes with a pivot offset of any value the particles are scaled and/or flipped.
Between multiples of 90 start rotation the particle is scaled (reaches 0 scale on one axis at 45/135/225/315). At 90 and 270 the particle is 1:1 scale but flipped. This occurs with any pivot offset values. The pivot offset values themselves are still correctly applied.
Repro Steps:
1) Open attached project and open scene "Test"
2) Select object "Vertical Billboard Offset X1" and adjust "Start Rotation" value of the Particle System component.
3) Observe scaling/flipping (Shader is 2 pass: frontface = blue, backface = red)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symbolic links disappear when a .xcframework file is added through the Unity Editor
- Errors regarding importing occur upon opening a project when the "Library" folder is deleted
- MeshRenderer.sortingLayerID cannot be changed when change is being done in a built Player
- Warnings related to App Icon are being thrown when building project to VisionOS Platform
- [Mobile] Developer Console does not appear when an error is thrown
Add comment