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Selecting property in animation window throws InvalidCastException
How to reproduce:1. Open attached project2. Open the "test" scene3. Open animation window4. Select game object in hierarchy5. Select... Read more
Event key in animation window is not movable if keyframe is added
How to reproduce:1. Open the attached project2. Open "test" scene3. Open Animation Window4. Select GameObject in hierarchy5. Add Eve... Read more
"There are 2 audio listeners in the scene" warning shouldn't be printed ...
Reproduction steps:1. Create a scene with two Audio Listeners in it (add two cameras to the scene)2. Enter Play mode3. Open the Cons... Read more
[EditorTestsRunner] MonoBehaviours in Editor folder need to be recompile...
Steps to reproduce: 1. Open attached project2. Reopen Editor Tests Runner window3. Press "Run all" and notice that tests fail4. Righ... Read more
[iOS] FullScreenMovieControlMode.Hidden doesn't work correctly
To Reproduce: 1. Build & Run the attached project.2. Click on the "Video : Hidden" button.3. Observe that none of the control se... Read more
Editor freezes when scene window size y is zero
Steps to reproduce: 1. Open attached project2. Try resizing height of scene view so that it would be 03. Notice that min height does... Read more
Using certain plugin results in runtime error
Steps to reproduce:1. Open attached project's scene "Test".2. Enter play mode.3. Runtime error is thrown (I've attached a screenshot... Read more
[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open navigation window and notice that "S_base_mid" game object h... Read more
[IL2CPP] ExecutionEngineException is thrown on System.Reflection.MonoPro...
1. Open attached project2. Make sure that .NET 2.0 is set as API3. Build to iOS with IL2CPP or WebGL4. ExecutionEngineException will... Read more
[iOS] Handheld.PlayFullScreenMovie ignores App orientation
To Reproduce: 1. Build & Run the attached project. (Make sure orientation is locked in Player settings, 'Portrait' in this case)... Read more
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