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[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps:1. Open attached project2. Build and run the project (set it as host)3. Open and play the "offline" scene4. Join ... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happenedWindows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGUI... Read more
[UWP][WSA] package name with dot and number causes errors in generated s...
Reproduction steps:1. Create any project with dot symbol in it (for example "Project1.0.0");2. Build the solution (WSA or UWP);3. Ru... Read more
[WebGL] GetAxis MouseX and MouseY jerky/choppy/laggy/jittery
-e: Reading changes in mouse position using Input.GetAxis() Mouse X and Mouse Y result in varying values over time with a constant m... Read more
[Android][Plugins]Native plugins JNI_OnLoad/UnitySetGraphicsDevice not c...
Native plugins JNI_OnLoad/UnitySetGraphicsDevice are only called when using Mono2x on Android. Read more
[ImportPackage] Selecting file in the import package window throws NullR...
How to reproduce:1. Create new Unity project2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import ... Read more
[iOS][Asset Loading] WWW.LoadFromCacheOrDownload(url, fileVersion, crc) ...
Reproduction steps:1. Open attached project "crcCheck"2. Open scene "demo"3. Using the editor enter play mode4. Press the UI button5... Read more
emails using a + are entered wrongly into fogbugz
-e: one modify your email address like this <your email address>+<anything>@domain.tld which is a valid address but fogb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture memory does not get released when using Direct3D12 Graphics API
- Element background colors change places in Game window after reopening UI Builder
- Unity Theme can't be changed when any compilation errors are thrown
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene