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Lot of same errors on editor generating network serialization
Recursively defined network structures cause stack overflow in editor when building. Applies to classes derived from MessageBase. Read more
[iOS] Video is closed when switching from control setting minimal -> ful...
To Reproduce: 1. Deployt the attached project.2. Click 'Video : Minimal"3. Click the button in the lower right corner to change cont... Read more
[MeshAPI]Memory leak with procedural Mesh
How to reproduce:1. Open the attached project2. Open Bug scene-There is this documentations script http://docs.unity3d.com/ScriptRef... Read more
[OSX][AMD-only][GLLEGACY] Deferred rendering causes lots of artifacts an...
Deferred rendering on editor causes serious artifacts, shadows are not shown. On player it osx player it crashes. Project Steps: 1. ... Read more
Prefabs will not save inspector data changes if manipulated by editor sc...
Steps to reproduce:1. Open Project.2. Open scene "Test Scene"3. Click on the gameObject "Cube Prefab" in the Hierarchy.4. Press the ... Read more
UI Text disappears on editor focus change due to editor DLL
How to reproduce:1. Open provided example project2. Open Assets/TestScene.unity3. Double-click "HUD" game object to bring it into vi... Read more
[AnimatorOverrideController] Override controller created during runtime ...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select "SA_Character_1P_Basepose" in hierarchy4. Notice that it h... Read more
AssetBundle names not listed in correct alphanumerical order
Steps to reproduce: 1. Open attached project2. Select the 'New Material'3. At the bottom of the Inspector, add 6 asset bundle names ... Read more
Unity hangs when selecting objects in the scene view
How to reproduce:1. Download the package from the cloud (link and password provided in the edit)2. Create a new Unity project and ex... Read more
Memory is continuously allocated when running a build with 'V Sync Count...
Steps to reproduce: 1. Open the attached project2. Build and run the only scene in the project3. When running, open 'Task Manager' (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format