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[iOS] Video doesen't fully cover screen when playing on iPad Pro
To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more
[MSE] Adding a GO to a prefab from a non-active scene moves the GO to th...
Steps to repro:1. Launch the project attached and load a couple of scene additively2. Now create an empty prefab in the assets folde... Read more
[MSE] Metallic Material is not getting rendered properly in playmode wit...
Steps to repro:1. Launch the attached project2. Open both 1 and 2 scenes additively3. Click on the play button Note that the metalli... Read more
Crash in GizmoManager:: BuildGizmosFromGameObjectRecursive after deletin...
Steps to reproduce:1. Download and open attached project.2. Open scene "TestScene"3. Select "Root"4. Delete Game Object "DeleteMe"5.... Read more
Rotation and position are not synchronized from client to host
Regression from Version 5.3.0b4 (464ebe2ac4ad) Repro:1. Open attached project2. Run host on standalone3. Run client in Editor4. Pres... Read more
Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more
[MSE] Unloading a scene at runtime breaks the Hierarchy view
Steps to reproduce: 1. Open attached project2. Open and play 'SceneA'3. Notice 'SceneB' gets loaded, making hierarchy separate into ... Read more
Scene name does not update in Unity window title bar
Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more
[UWP][WSA] Xbox One controller recognized as Xbox 360
On WSA and UWP platforms "Xbox One" controller recognized as "Xbox 360". On editor the same controller is recognized as expected (Xb... Read more
[tvOS] 'Standard (Specular setup)' shader and other custom shaders broke...
To Reproduce: 1. Build and run the project attached to the report (tvOS_functional_test.zip).2. Observe that the material on the cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled