Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0f1
Issue ID
745367
Regression
No
Prewarm on a Particle System using a Skinned Mesh Renderer mesh source crashes in SkinnedMeshRenderer::PrepareSkinCustom
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively large values for start size, start lifetime and/or start duration causes the editor to crash.
Repro Steps:
1) Open attached project
2) Open Test.unity
3) Enter play mode
4) Observe crash (editor.log)
Tested with multiple meshes from "Unity-Chan" and "Overlord" from asset store
Function: SkinnedMeshRenderer::PrepareSkinCustom
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
- Crash on mono_array_length when building a project
- "StackOverflowException" error when changing spline curve type from "Bezier" to "Auto" in the "Element Inspector"
Add comment