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Fixed in 5.3.0

Votes

0

Found in

5.3.0f1

Issue ID

745367

Regression

No

Prewarm on a Particle System using a Skinned Mesh Renderer mesh source crashes in SkinnedMeshRenderer::PrepareSkinCustom

Shuriken

-

Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively large values for start size, start lifetime and/or start duration causes the editor to crash.

Repro Steps:

1) Open attached project
2) Open Test.unity
3) Enter play mode
4) Observe crash (editor.log)

Tested with multiple meshes from "Unity-Chan" and "Overlord" from asset store

Function: SkinnedMeshRenderer::PrepareSkinCustom

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