Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.3.0f1
Issue ID
745367
Regression
No
Prewarm on a Particle System using a Skinned Mesh Renderer mesh source crashes in SkinnedMeshRenderer::PrepareSkinCustom
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively large values for start size, start lifetime and/or start duration causes the editor to crash.
Repro Steps:
1) Open attached project
2) Open Test.unity
3) Enter play mode
4) Observe crash (editor.log)
Tested with multiple meshes from "Unity-Chan" and "Overlord" from asset store
Function: SkinnedMeshRenderer::PrepareSkinCustom
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UxmlNamespacePrefix does not apply when using UIBuilder documents
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
Add comment