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Asset Import - Cancelling a package gives incorrect validation screen
Cancelling an asset import from asset store at the "Preparing Package - Decompressing" progress bar, presents you with a pop up stat... Read more
NavMeshAgent gets stuck on its path when a NavmeshObstacle with carving ...
How to reproduce:1. Open the attached "bug-carve-stuck-new.zip" project2. Open the "scene_new_case" scene3. Open the "Navigation" wi... Read more
Error thrown when saving a shader in ShaderGraph
After saving a shader in Shader Graph, even if it's no change added, there is always an error popping up in the console. Repro steps... Read more
Rotation Speed in Particle System Force Field can't be changed to a nega...
Steps to reproduce:1. Create an empty object2. Add Particle System Force Field component to it3. Try changing Rotation Speed value t... Read more
Not all Jobs are terminated before "OnDestroy" is called
Reproduction steps: 1. Open "DidymosECS.zip" project2. Enter and Exit Play mode3. See errors in the Console window Expected Result: ... Read more
Terrain only renders the mesh renderer ir root gameObject of a tree prefab
Terrain only renders the mesh renderer in root gameObject of a tree prefab To reproduce:1. Open attached project2. Open SampleScene ... Read more
Importing Complete Projects from the Asset Store doesn't update the pack...
Reproduction steps: 1. Create a New Project2. Open the Asset Store3. Download and Import "Vuforia Core Samples"4. See Console window... Read more
Script compilation pipeline doesn't warn if asmdef is named the same as ...
Steps to reproduce:1. Download "case 1143057.zip"2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO) a... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device--Crash-- Reproducible w... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce:1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project2. Enter Play Mode3. Try to destroy all the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used