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[Improvement][URP]Generated GLES3x shader uses mediump precision instead...
Steps to reproduce:1. Open user's attached project "DemoProject.zip"2. Select Assets/Shaders/URPIsolines.shader3. Compile code for G... Read more
Bolt - Setting graph variable in function breaks C# generation
Create a Flow function and add a graph variable. !https://support.ludiq.io/s/attachments/21929/5/437/c1773d1a1613e8a4e47d3e7dc5299ee... Read more
IndexOutOfRangeException is thrown from Selectable.OnEnable/OnDisable wh...
How to reproduce:1. Open user-submitted project (SelectableException.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Erro... Read more
[Packman] Package description scrolls to top on importing any package sa...
On importing any package sample which involves package compilation, the package description section scrolls to top every time. Refer... Read more
[URP 2D Renderer] SpriteMask with specific layer order does not work if ...
How to reproduce:1. Open attached project "2DLight_NormalMap_Spritemask_Issue.zip" and scene "SampleScene"2. Open Edit -> Project... Read more
[Packman] Horizontal slider gets clipped on clicking package version dro...
Horizontal slider in package manager gets clipped on clicking package version dropdown. Refer the attached screenshot Steps to repro... Read more
Metal Editor view repaint causes geometry explosion randomly
Metal Editor has multiple views and each of them has a separate queue for GPU command buffer submission. Last time I tested the beha... Read more
MemoryProfiler throws OverflowException when trying to open Snapshot
How to reproduce:1. Open attached "MemoryProfilerException.zip" project2. Open the Memory profiler3. Enter Play Mode4. Right after e... Read more
[Metal] Editor font gets corrupted when scrolling through Console error ...
How to reproduce:1. Open user-submitted project (MetalTextCorruption.zip)2. Open the TextCorruption scene3. Enter Play Mode4. Press ... Read more
[Prefabs] Blue highlight (override indicator) is missing for Cooking opt...
[Prefabs] Blue highlight (override indicator) is missing for Cooking options dropdown in Mesh collider even though changes are visib... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code