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Reordering children in the Hierarchy does not dirty the scene nor record...
Steps:1. Create a GameObject with two children2. Reorder the two children==>Scene is not dirtiedUndo doesn't work either Note:- T... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user:1. Open user's attached project2. From the project window, select "texturas_esferas" and op... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce:1. Open the project from the attached file "1263514.zip"2. Open the UniversalRP-MediumQuality asset and set Additio... Read more
Custom shader creation APIs are missing the AssetImportContext and thus ...
ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more
[XR Interaction] Socket Interactor Hover Mesh is not preserving Grab Int...
Reproduction steps:1. Open attached project ("1256693Repro.zip")2. Open "SampleScene" scene3. Enter Play mode4. Grab "Interactable P... Read more
UnityException and ArgumentException errors are thrown when UI Toolkit i...
How to reproduce:1. Create a new project2. Open the created project's folder3. Open the Packages folder4. Open the manifest.json fil... Read more
An error is thrown when opening a Scene which has two Prefabs with custo...
How to reproduce:1. Open user's attached "serialize_reference_bug" project2. Open the "SceneA" Scene Expected results: No errors are... Read more
PackedMemorySnapshot: nativeObjects.gcHandleIndex contains -1 always
Capturing a PackedMemorySnapshot and inspecting the gcHandleIndex of a nativeObject, shows it contains -1 always. This can't be righ... Read more
[URP] [Hybrid V1] Hybrid Instancing material does not render with error ...
This issue is in Hybrid V1 only. Reproduction steps:1. Open attached project "HybridInstancing.zip" and scene "SampleScene"2. Enter ... Read more
[Terrain Tools] New instance of "Export Noice to Texture" window is crea...
A new instance of "Export Noice to Texture" window is created every time even though another instance is already open in Noice Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling