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[Mobile] Mesh is not rendered on some devices - camera stacking
How to reproduce:1. Open the attached StrippedPlanetMeshRepro.zip2. Build and Run the project on a device Expected: There are two pl... Read more
[Stacks] InvalidOperationException thrown when deleting inactive stack n...
Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more
[NetCode] Generating GhostComponent to Terrain causes error
[NetCode] Generating GhostComponent to Terrain causes error To reproduce:1. Open project attached, New Scene.2. Open Terrain and pre... Read more
[Burst] Editor crashes on ExecuteJob when calling JobHandle.Complete
Reproduction steps:1. Open the attached project2. Load the "SampleScene"3. Enter Play mode-- Observe the crash Reproducible with Bur... Read more
[URP] ScriptableRenderContext.GetCamera -> Array.Resize creates garbage ...
How to reproduce:1. Create new Universal RP template project2. Create multiple cameras3. Open Editor -> Window -> Analysis -&g... Read more
Curve editor throws error: "IndexOutOfRangeException: GetKey" when crea...
How to reproduce:1. Open attached project "case1259902.zip"2. Select CubeTimeline.playable asset in Project window3. Open Timeline w... Read more
[Android] [URP] Shader rendering differs on Mali, Adreno 5XX-6XX, Adreno...
How to reproduce:1. Open the attached project2. Build & Run project on Android3. Compare rendering between devices Expected resu... Read more
[2D][SpriteAtlas V2] Editor crashes when packing Sprites
How to reproduce:1. Open the user attached project2. Open the Project's Window3. Reimport the "New Sprite Atlas" Asset (located in t... Read more
[MacOS] Rendering of ParticleSystems can be corrupted when also renderin...
How to reproduce:1. Open user-submitted project (MetalParticlesGlitch.zip)2. Open the SampleScene3. Build and run the player Expecte... Read more
[IL2CPP] Build fails when using new project with default settings
Reproduction steps:1. Open project "IL2CPP.zip"2. Go to File -> Build Settings3. Press Build Expected result: Project builds succ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds