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[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce:1. Open the attached "UWPTest.zip" project2. Build to UWP4. Open the Visual Studio Solution file, located in the bu... Read more
The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps:1. Open the attached "case_1269149" project2. Build and run the project with "-force-feature-level-10-1" Expected... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce:1. Create a new 3D project2. Go to the Asset store in a browser (Make sure you are logged in)3. Search "3D Game Kit... Read more
Main Camera's transform.position does not get updated when using Virtual...
How to reproduce:1. Open the attached "CameraPositionIssue" project2. Open Scenes/SampleScene3. Open Main Camera's Inspector window ... Read more
[macOS]Hinge Joint with Mesh Collider causes a crash on a specific proje...
Steps to reproduce:1. Open user's attached project "UnityMeshColliderCrashTest.zip"2. Navigate to CustomAssets/Scenes and open AutoR... Read more
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps:1. Open attached project "ShadowClipping.zip" and scene "Test"2. In Game View, observe "hermit crab (1)" Game Obj... Read more
Crash in Material::ClearUnusedProperties when assigning a loaded shader ...
How to reproduce:1. Open user-submitted project (crash test.zip) Expected result: the project is launched successfullyActual result:... Read more
[Windows] Turning off VSync in Application.focusChanged causes another c...
How to reproduce:1. Open the user's attached "repro-focus-error.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build... Read more
[Profiler] Profiler doesn't start recording until the 2nd recording atte...
Reproduction steps:1. Open the attached project "ProfilerRepro.zip"2. In the Build settings make sure that Development Build is chec... Read more
[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project2. Make sure that Progressive GPU is selected as the lightmapping backe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
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- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed