Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1269149
Regression
No
The Build does not fallback to CPU skinning when DirectX has feature level 10.1 or lower
Reproduction steps:
1. Open the attached "case_1269149" project
2. Build and run the project with "-force-feature-level-10-1"
Expected result: the Build switches to CPU skinning and the mesh is rendered
Actual result: the Build stays on GPU skinning and the mesh is not rendered
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Note: an error message "Platform does not support compute shaders" is thrown when trying to call SetBlendShapeWeight method
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b2
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.7f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.12f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.28f1