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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X

Votes

1

Found in

2018.4

2019.4.3f1

2020.2

Issue ID

1269149

Regression

No

The Build does not fallback to CPU skinning when DirectX has feature level 10.1 or lower

Graphics Device Features

-

Reproduction steps:
1. Open the attached "case_1269149" project
2. Build and run the project with "-force-feature-level-10-1"

Expected result: the Build switches to CPU skinning and the mesh is rendered
Actual result: the Build stays on GPU skinning and the mesh is not rendered

Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20

Note: an error message "Platform does not support compute shaders" is thrown when trying to call SetBlendShapeWeight method

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0b2

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.7f1

  3. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.12f1

  4. Resolution Note (fix version 2018.4):

    Fixed in: 2018.4.28f1

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