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Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2018.4
2019.4.3f1
2020.2
Issue ID
1269149
Regression
No
The Build does not fallback to CPU skinning when DirectX has feature level 10.1 or lower
Reproduction steps:
1. Open the attached "case_1269149" project
2. Build and run the project with "-force-feature-level-10-1"
Expected result: the Build switches to CPU skinning and the mesh is rendered
Actual result: the Build stays on GPU skinning and the mesh is not rendered
Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Note: an error message "Platform does not support compute shaders" is thrown when trying to call SetBlendShapeWeight method
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Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b2
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.7f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.12f1
Resolution Note (fix version 2018.4):
Fixed in: 2018.4.28f1