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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X



Found in




Issue ID




The Build does not fallback to CPU skinning when DirectX has feature level 10.1 or lower

Graphics Device Features


Reproduction steps:
1. Open the attached "case_1269149" project
2. Build and run the project with "-force-feature-level-10-1"

Expected result: the Build switches to CPU skinning and the mesh is rendered
Actual result: the Build stays on GPU skinning and the mesh is not rendered

Reproducible with: 2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20

Note: an error message "Platform does not support compute shaders" is thrown when trying to call SetBlendShapeWeight method

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0b2

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.7f1

  3. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.12f1

  4. Resolution Note (fix version 2018.4):

    Fixed in: 2018.4.28f1

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