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Won't Fix

Votes

3

Found in

2018.4

2018.4.15f1

Issue ID

1267970

Regression

No

[Hololens] Textures are not rendered when using Camera.SetTargetBuffers

XR SDK

-

How to reproduce:
1. Open the attached "UWPTest.zip" project
2. Build to UWP
4. Open the Visual Studio Solution file, located in the built project's directory
5. Select the target: Remote machine with Release and x86 options
6. Build and Deploy to Hololens

Expected result: Textures are rendered successfully when using the Camera.SetTargetBuffers
Actual result: Textures are not rendered when using Camera.SetTargetBuffers (see actual.png)

Reproducible with: 2018.4.26f1
Not reproducible with: 2019.4.8f1, 2020.1.2f1, 2020.2.0a20

Notes:
- The issue is reproducible with .NET and IL2CPP backends

  1. Resolution Note (2018.4.X):

    This issue does not occur in more modern versions of Unity (e.g., 2019.4 & 2020).  Updating to more modern version of Unity is the suggested resolution to the issue.

Comments (5)

  1. burns

    Sep 01, 2020 14:36

    Ha, um ... I appear to have missed the "Resolution Note" when I was reading the first time.

    Well, that's embarrassing. :o)

  2. burns

    Sep 01, 2020 14:35

    Won't fix?! Oh, come on Unity folks! At least give us a comment as to why you made that choice. :o(

  3. mlongtin

    Aug 24, 2020 16:00

    This issue is hindering me, as well. Please address this. Many thanks.

  4. colin_sullivan

    Aug 24, 2020 15:44

    This is a major issue that is severely hindering my development for the HoloLens. Please fix!

  5. unityUser1120

    Aug 18, 2020 12:48

    I believe this issue is not limited to the HoloLens. I believe it affect any VR application where Camera.stereoTargetEye is not set to none. According to the Unity documentation, Camera.stereoTargetEye is only used if VR is enabled.

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