Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4.2f1
2019.4.8f1
2020.1.0b13
Issue ID
1269980
Regression
Yes
[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce:
1. Download and open EnterTheRoom project
2. Make sure that Progressive GPU is selected as the lightmapping backend
3. Make sure that progressive updates/prioritize view is enabled
4. Bake the lighting
5. Now change any lighting-related value (light intensity, color, lightmapping setting, etc.)
6. Rebake and observe the artifacts
Notes:
- Only affects the GPU lightmapper; CPU lightmapper is unaffected
- Clearing the baked data fixes the issue
- Only reproduces when Progressive Updates are enabled
- Does not reproduce in: 2019.4.1f1 (73dc222d7c2f), 2020.1.0b10 (d80b47d1592d), 2020.1.0b12 (9e6726e6ce12), 2020.2.0a15 (86048ae4b4bd), 2020.2.0a16 (5a1f66dd0d56), 2020.2.0a19 (8037ac78137e)
- Reproduces in: 2019.4.2f1 (20b4642a3455), 2019.4.4f1 (1f1dac67805b), 2019.4.8f1 (60781d942082), 2020.1.0b13 (3682d55b6e87), 2020.1.0b14 (69bacbd35688), 2020.1.0b15 (40d9420e7de8), 2020.1.1f1 (2285c3239188)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1238156