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Fixed
Fixed in 6000.3.13f1, 6000.4.1f1, 6000.6.0a1
Under Consideration for 6000.0.X, 6000.5.X
Votes
1
Found in
6000.0.9f1
6000.3.9f1
6000.4.0b9
6000.5.0a9
6000.6.0a1
Issue ID
UUM-135867
Regression
No
WebGPU error with Fantasy Kingdom and GPU Resident Drawer
Steps to reproduce:
- Open Fantasy Kingdom
- Make sure STP is turned off in the URP renderer settings
- Set web player to WebGPU and build-and-run.
Actual results:
console errors about a mismatch of dynamic offsets between the bind group and the bind group layout.
Expected results:
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Comments (3)
-
brendanduncan_u3d
Apr 08, 2026 00:57
The PR with the update should have landed in 6000.4.1f1. I'll look into it.
-
Ringoz
Apr 01, 2026 21:59
still not fixed in 6000.4.1f1
Validation: The number of dynamic offsets (1) does not match the number of dynamic buffers (0) in [BindGroupLayoutInternal (unlabeled)].
Main.framework.js:2533
- While encoding [RenderPassEncoder (unlabeled)].SetBindGroup(0, [BindGroup "Universal Render Pipeline/Simple Lit_BindGroup[139]_5768"], 1, ...).
Main.framework.js:2533
- While finishing [CommandEncoder (unlabeled)].
Main.framework.js:2533Main.framework.js:2533
Debug group stack:
Main.framework.js:2533
> "Shadows.DrawSRPBatcher" -
Ringoz
Mar 16, 2026 07:16
where can i get fixed version?
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.13f1):
Fixed in 6000.3.13f1