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Texture 'Read/Write' option does not double the memory in Profiler
How to reproduce:1. Open attached project "TextureReadWriteMemory.zip" and scene "test"2. Open File -> Build Settings3. Make sure... Read more
[Play] Humanoid is tilted backward when AnimatorControllerPlayable and A...
How to reproduce:1. Open user's attached "AnimancerDev.zip" project2. Open "Scene" Scene3. Enter Play Mode4. Observe the Game view E... Read more
Performance loss when Universal RP calls Camera.main twice per frame whi...
How to reproduce:1. Open user's attached project "URPSlowBug.zip"2. Go into Play Mode Expected result: GameObjects load without any ... Read more
Dragging between siblings in the Hierarchy no longer works
Repro steps:1. Create a new project2. Create a GameObjects and make it into a prefab3. Enter Prefab Mode4. Create a few child GameOb... Read more
[NetCode] RPCs can silently be lost if more RPC data than can fit one pa...
How to reproduce:1. Open attached project "NetcodeBugReport_20200707.zip" and scene "NetCube"2. Enter Play mode3. In Game view's GUI... Read more
Models change their position in scene when upgrading project
How to reproduce:1. Open the attached project "case1261935.zip" and scene "Battlefield" in any Unity version from 2018.4.0f1 to 2019... Read more
Modifying scoped registries in project manifest does not update Package ...
Modifying scoped registries in project manifest does not update Package Manager UI window because a UPM Resolve operation is not tri... Read more
C# compiler in Unity editor crashes when running on Apple silicon devices.
Only reproduces on 2020.2. Does not reproduce on 2019.4 or 2020.1. Read more
Unity Hub doesn't work on Apple silicon devices
Found in: Unity Hub 2.3.xFixed in: Unity Hub 2.4.0 beta 2. Unity Hub beta can be downloaded from https://public-cdn.cloud.unity3d.co... Read more
Compile errors in DLLs are not treated as compile errors
1 I created 2 precompiled DLLs through VisualStudio: DLL2 references DLL12 I drag and dropped those DLLs to Unity project3 I created... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open