Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a17
Votes
0
Found in
2022.2.0b3
2023.1.0a6
Issue ID
UUM-10826
Regression
No
Incorrectly culled polygons and apparent gaps are seen in the ocean when the HDRP Water System is used
Reproduction steps:
- Open the attached project
- Open the “/Assets/Test.unity” Scene
- Enter the Play Mode
- Observe the left side of the Game View
Expected result: The ocean is rendered correctly
Actual result: Incorrectly culled polygons, gap in the ocean
Reproducible with: 14.0.3 (2022.2.0b3),
Could not test with: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.7f1), 13.1.8 (2022.1.11f1) - HDRP Water option is not present,15.0.0 (2023.1.0a4) - DivideByZeroExeption and Render Pipeline errors
Reproducible on: Windows 10 (21H2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment