Search Issue Tracker
Third Party Issue
Votes
0
Found in
2020.3.37f1
2021.3.8f1
2022.1.12f1
2022.2.0b4
2023.1.0a5
2023.2.0a1
Issue ID
UUM-10891
Regression
No
[iOS] An application sound starts playing for a few seconds when Siri becomes deactivated and device volume is turned down
How to reproduce:
1. Open the attached Unity project "SoundSystem.zip"
2. Build and Deploy the project to a device
3. Make sure that the volume is turned down on a device
4. On a device press and hold the home button (or lock button) to activate Siri
5. When Siri appears wait a few seconds for it to disappear
Expected results: No sound is playing when the Siri icon disappears
Actual results: A sound starts playing for a few seconds playing when the Siri icon disappears
Reproducible with: 2020.3.37f1, 2021.3.8f1, 2022.1.12f1, 2022.2.0b4, 2023.1.0a5
Reproduces on:
- iPad 2018 (iOS 14.6)
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed, OS: 14.8.1
Not reproducible on:
- iPhone XR (iOS 13.4.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect color values are saved for Swatches when using HDR Color Picker
- Editor crashes when adding/removing a UI Document Style Sheet while in Play mode
- Scene and Game views turn black when all light sources are disabled
- Memory spike after activating Freeform Light2Ds
- Line Renderer Component elements do not fit in the Inspector window when minimising Inspector window is minimised
Resolution Note:
While we can reproduce this issue, and it is definitely a bug, it appears to be an Apple / iOS issue. There is no way for Unity to override the system volume or mute settings, so these should be respected by the device's audio system. Unfortunately, there appears to be a timing window where these settings are temporarily ignored.
Thank you for the bug report.