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[Shadergraph] Virtual Texture: Clicking "No Feedback" changes number of ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new shadergraph2. Create a Virtual Texture property and drag it onto the grap... Read more
An array element's content is not deleted when selecting the element in ...
How to reproduce:1. Open the attached 'project-1260899.zip' project2. Select 'Cube' in the Hierarchy window3. In the Inspector windo... Read more
Array elements' content does not align with other fields in the Inspecto...
How to reproduce:1. Open the attached 'project-1260904.zip' project2. In the Hierarchy window select 'Cube'3. Observe the 'Materials... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce:1. Open the attached "Repro.zip" project2. Open Windows Task Manager -> Notice the CPU usage3. Open Entity Debug... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps:1. Open the attached user's project "ProfilerFrameData.zip"2. Open the Profiler, make sure the record button is n... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce:1. Open user's attached "SerializeReference Bug.zip" project2. Open "Bug" Scene3. Go to File -> Build And Run4. ... Read more
String array data is lost when one of the strings starts with a colon sy...
How to reproduce:1. Open the attached project (case-1261524.zip)2. In the Project window select the 'test' ScriptableObject3. In the... Read more
[Timeline] Empty Signal Emitter added on closing "Select Signal Emitter"...
Empty Signal Emitter added on closing "Select Signal Emitter" window. Steps to repro:1. Open the attached project.2. Hierarchy > ... Read more
Standalone build crashes when custom shader with local keywords and Stan...
How to reproduce:1. Open the attached '1258697-crash-custom-shader.zip' project2. Build and Run the "test_standard" Scene for standa... Read more
[URP] URP Shader Materials with Transparent Surface Type are rendered in...
How to reproduce:1. Open users attached project "Bug.zip"2. Open "scene" Scene3. In the Scene View, move the camera around and obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open