Search Issue Tracker
Won't Fix
Unknown (hidden) 2021.1.X
Votes
2
Found in
2021.1.2f1
Issue ID
UUM-2338
Regression
No
[Probuilder] Editor freezes for around 30 seconds when using large ProBuilder meshes in a prefab
How to reproduce:
1. Open the attached project "PerfBug.zip"
2. Open the "SampleScene" scene
3. Select navmesh prefab object
4. Use the ProBuilder edge tool to move an edge
Expected result: The editor does not lock up
Actual result: The editor locks up for 20-30 seconds
Reproducible with - 5.0.1(2020.3.3f1), 5.0.1(2021.1.2f1), 5.0.1(2021.2.0a12), 5.0.4(2022.2.0a1)
Could not test (project did not load) - 2018.4, 2019.4
Notes:
1. Entering Play Mode also produces ~20s wait time to load and exit
2. Removing the prefab version from the scene makes the delay disappear
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixing this would imply breaking changes to the data definition. This is not planned before a major revision of ProBuilder.