Search Issue Tracker
Fixed
Fixed in 1.5.3
Votes
5
Found in [Package]
1.4.1
1.5.0
Issue ID
OXRB-70
Regression
No
OpenXR action based controllers stop working when Oculus Integration is used
Reproduction steps:
1. Open the attached project (Oculus Integration.zip)
2. Install the official "Oculus Integration" package from the Asset Store. Confirm using OpenXR backend, confirm an upgrade to 1.73
3. Enter Play Mode and observe controllers working correctly
4. Close the project and upgrade it to version 2021.3.6f1
5. Enter Play Mode and observe controllers
Expected result: Controllers still work correctly and move along with hand movement
Actual result: Controllers are stuck to the floor and only respond to rotation
Reproducible with: 1.4.1 (2020.3.37f1) 1.4.2 (2021.3.7f1, 2022.1.10f1), 1.5.0-exp.1 (2021.3.7f1, 2022.1.10f1)
Could not test with: 2022.2.0b2, 2023.1.0b4 (Assets\Oculus\VR\Editor\OVRLint.cs(948,20): error CS0619: 'AudioImporter.preloadAudioData' is obsolete: 'Preload audio data has been moved to AudioImporter.SampleSettings as a per platform local setting')
Reproduces with these devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Notes:
- Removing the Oculus Integration package restores functionality, but Oculus platform functions can't be used.
Comments (1)
-
hollanderaSAIC
Jan 09, 2023 19:40
I have confirmed with a minimal project that this fix works fine for Oculus Quest 2 (Link) but not for Meta Quest Pro (Link). I reproduced with OpenXR Plugin 1.6.0 and swapped back and forth between Quest 2 and Quest Pro.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 1.5.3):
Fix will be included in 1.5.2 next patch release.