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Fixed
Votes
2
Found in
2021.2.13f1
2022.1.0b9
2022.2.0b2
Issue ID
UUM-1865
Regression
Yes
Light 2D doesn't cast shadows when "Shadow Intensity Enable" is enabled for multiple Light 2D GameObjects
How to reproduce:
1. Open the user's attached project "UdcJam20Escape.zip"
2. Open the "SampleScene" Scene
3. Enter the Inspector's Debug mode by pressing the "More Items" button (top-right corner of window)
4. Select the "DefaultGlobalLight2D" GameObject and in the Inspector windows tick the "Shadow Intensity Enabled" box
5. Enable the "DefaultGlobalLight2D" GameObject
Expected results: GameObjects cast shadows
Actual result: GameObject shadows are not visible
Reproducible with: 12.0.0 (2021.2.0b1), 12.1.4 (2021.2.13f1, 2022.1.0a1), 13.1.5 (2022.1.0b9), 14.0.0 (2022.2.05)
Not reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.30f1), 11.0.0 (2021.1.28f1), 12.0.0 (2021.2.0a21)
Notes:
- Unticking the "Shadow Intensity Enabled" box resolves the issue
- Reproducible with all Light 2D Types
- Moving light source or GameObjects close to light source resolves the issue
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-1855