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Crash on MemorySnapshotOperation::SubmitData after creating a Player Mem...
Reproduction steps:1. Open user's attached project2. Go to Edit > Build Settings, build a Development Build and run it3. Go to Wi... Read more
[URP] Render Texture gets progressively blurrier when Mip Maps are enabled
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Hierarchy, select the "Re... Read more
Entities package is not available in the Package Manager
How to reproduce:1. Create a new project or open an existing one2. Enable preview packages (Edit -> Project Settings -> Packag... Read more
[Input System] Mouse and Touchscreen control schemes are ambiguous when ...
Reproduction steps:1. Open the attached project ("case_1255580-TouchSchemes.zip")2. Open the repro scene ("SampleScene")3. Enter Pla... Read more
[HDRP] Editor throws errors when Custom Pass DrawRenderersCustomPass is ...
How to reproduce:1. Open attached project "case1260303.zip" and scene "SampleScene"2. Enter Play Mode3. Leave Play Mode4. Observe th... Read more
Project settings Graphics APIs naming is inconsistent when using WebGL p...
To reproduce:1. Open attached project ("case_1182462.zip")2. Select Edit > Project Settings > Player > WebGL settings > ... Read more
Unable to import NuGet packages Microsoft.Bcl.AsyncInterfaces, System.Th...
How to reproduce:1. Open the attached Example 2.zip project2. Open the Sample Scene and inspect the errors in the Console window3. E... Read more
[SRP] Crash in ScriptableBatchRenderer::RenderMultipleMeshes when render...
How to reproduce:1. Open user-submitted project (example.zip)2. Open the SampleScene with a layout, that renders the Scene or Game v... Read more
[Cinemachine]Recomposer effects appear in game view after virtual camera...
Steps To Reproduce: 1. Create a new Project2. Package Manager > Cinemachine > Install3. Cinemachine > Create Virtual Camera... Read more
[Android][Vulkan][URP] Frame Debugger shows white draw calls for SRP Bat...
Reproduction steps:1. Open the user-submitted project "VfxGraph_MobileEvaluation.zip"2. Build and run for Android3. Open Frame Debug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes