Search Issue Tracker
Fixed in 1.4.0-preview.3
Votes
0
Found in [Package]
1.1.1
Issue ID
1265092
Regression
No
Burst.Compiler.IL.CompilerException is thrown when making a Standalone build
How to reproduce:
1. Open the attached "BurstCompileTest.zip" project
2. Build to Standalone
Expected result: No errors are thrown (or errors fully explaining the real issue)
Actual result: "Burst.Compiler.IL.CompilerException: Error while verifying module: Invalid InsertValueInst operands!" error is thrown
Reproducible with: 2019.4.5f1( 1.1.1), 2020.1.0f1 (1.3.3), 2020.2.0a19 (1.4.0-preview.2)
Notes:
- Could not reproduce with 2018.4 and lower, because Burst was not yet introduced in these versions
- Could not test on lower Burst versions than 1.1.1, because of Scripting errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment