Search Issue Tracker
Fixed in 1.4.0-preview.3
Votes
0
Found in [Package]
1.1.1
Issue ID
1265092
Regression
No
Burst.Compiler.IL.CompilerException is thrown when making a Standalone build
How to reproduce:
1. Open the attached "BurstCompileTest.zip" project
2. Build to Standalone
Expected result: No errors are thrown (or errors fully explaining the real issue)
Actual result: "Burst.Compiler.IL.CompilerException: Error while verifying module: Invalid InsertValueInst operands!" error is thrown
Reproducible with: 2019.4.5f1( 1.1.1), 2020.1.0f1 (1.3.3), 2020.2.0a19 (1.4.0-preview.2)
Notes:
- Could not reproduce with 2018.4 and lower, because Burst was not yet introduced in these versions
- Could not test on lower Burst versions than 1.1.1, because of Scripting errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment