Search Issue Tracker
Fixed in 5.0.1
Fixed in 3.0.13
Votes
0
Found in [Package]
3.0.12
Issue ID
1259002
Regression
Yes
[Spriteshape] Spriteshape Component cause 20-25% CPU usage increase when Scene View is open
How to reproduce:
1. Open the "SampleScene" Scene in the attached "spriteshape.zip" Project
2. Make sure Scene View is open and visible
3. Compare CPU usage when the scene is open and closed
Expected Behavior: The CPU usage is similar both times
Actual Behavior: When Scene View is open CPU usage increases by 20-25%
Reproducible with(Unity Versions): 2019.4.5f1, 2020.1.0f1, 2020.2.0a19
Reproducible with(Package Versions): 3.0.12, 5.0.0
Not reproducible with(Package Versions): 1.0.14
Not reproducible with(Unity Versions): 2018.4.26f1
Note: Video and more info provided in the edits
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
therobby3
Aug 12, 2020 19:29
I have also had this issue. However, updating to version 3.0.13 has fixed the issue.