Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.4
2020.1
2020.1.0b16
Issue ID
1264083
Regression
No
Crash on object:wrapper_native_000001E800000000 when adding SendRpcCommandRequestComponent to EntityCommandBuffer
Reproduction steps:
1. Open user's attached project "Case-1264083"
2. Open scene "GameScene-Endless-Mode"
3. Enter Play Mode
4. Press J
-- observe crash
Reproducible with: 2019.4.5f1, 2020.1.0f1
Could not test with: 2018.4.25f1 (NetCore package not available), 2020.2.0a19 (package dependency errors)
Reproducible with package versions: 0.11.1-preview.4 (NetCore package 0.2.0-preview.5)
Could not test with package versions: 0.10.0-preview.6, 0.13.0-preview.24 (dependency errors)
First few lines of the stack trace:
object:wrapper_native_000001E800000000
Unity.Networking.Transport.NetworkDriver/Concurrent:BeginSend
Unity.NetCode.GhostSendSystem`1/SerializeJob<RealtimeGhostSerializerCollection>:Execute
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20