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9
votes
Fixed

[iOS] WebCamTexture.width/height always returns 16

iOS

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Sep 02, 2015

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Version/s: 5.2.0f2

WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

-

Sep 02, 2015

-

Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters:DynamicGI.SetEmissive(Renderer,Color,int)http://docs.unity3d.com/Script... Read more

0
votes
Fixed

[GrabPass] Drawn texture is shifted to the right

Shaders

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Sep 02, 2015

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Version/s: 5.2.0f2

Repro steps:1) Open the project and Demo Scene2) Notice that that the texture in the middle object is shifted to the right3) Repeat ... Read more

0
votes
Fixed

[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f1

Repro steps:1) Open the project and test scene2) Notice that the object is much brighter3) Repeat these steps in 5.1 and notice the ... Read more

1
votes
By Design

Skybox overwrites object that has transparent shader with ZWrite off

Shaders

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Sep 01, 2015

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Version/s: 5.2.0f2

Repro steps:1. Open Scene.unity2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view3. S... Read more

0
votes
Fixed

Editor freezes on Application.LoadLevel(Application.loadedLevel);

-

Aug 24, 2015

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Version/s: 5.1.2f1

How to reproduce:1. Open repro.zip project.2. Open "level1" in "scenes".3. Press play.4. Press the arrow key to make the character m... Read more

0
votes
Fixed

[iOS][GLES] OpenGL error 0x0506 in ..../Classes/Unity/GlesHelper.mm:284

iOS

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Aug 03, 2015

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Version/s: 5.1.2p1

How to reproduce: 1. Open attached project2. Build to iOS and run- Note the OpenGLES errors thrown in Xcode Read more

2
votes
Fixed

[Crash] Crash changing BlendShape-value on GameObject using Cloth

Graphics - General

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Jul 08, 2015

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Version/s: 5.1.1f1

To reproduce:1. Open the scene called "scene"2. Select the object "ClothBlade"3. Change the Skinned Mesh Renderer's BlendShapes Idle... Read more

0
votes
By Design

[Projector] Projector.material acts like Renderer.sharedMaterial

Camera

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Aug 21, 2015

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Version/s: 5.1.2f1

Steps to reproduce: 1. Open attached project "ProjectorMaterialBug.zip"2. Open scene "scene" and notice that there are three project... Read more

1
votes
Fixed

Physic2DRaycaster allocates 24 bytes each frame

UI

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Aug 27, 2015

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Version/s: 5.2.0f2

Project Steps: 1. Build project for windows 32 with profiler connected.2. Notice that EventSystem.Update allocates 24 bytes each frame. Read more

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