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Fixed
Unknown (hidden) 2022.1.X
Fixed in 2023.1.0a23
Votes
0
Found in
2022.1.7f1
2023.1.0a9
Issue ID
UUM-567
Regression
No
"Collide with depth buffer" VFX Node doesn't work correctly when Camera & VFX aren't positioned at (0; 0; 0)
How to reproduce:
1. Open the user's attached project
2. Open the "VFX Snow" Scene
3. Enter the Play mode
4. Observe the Particles behaviour with Scene objects in the Game view
5. Move some Scene objects in the Scene view
6. Repeat the 4th step
Expected result: The Particles collide with the Scene objects after changing their position
Actual result: The Particles are getting through the Scene objects and ignore the Collider
Reproducible with: 13.1.0 (2022.1.0a15)
Couldn't test with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 12.1.1 (2021.2.3f1) (downgrading leads to error HDRP Camera errors related with the user's Node)
Workaround: In the VFX Snow Node set the "Value" to "World space"
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Resolution Note (2022.1.X):
The HDRP Camera binder expect exposed properties in world.
The proper fix is only possible after having the exposed space available in script.