Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0a22
Votes
0
Found in
2022.1.7f1
2023.1.0a9
Issue ID
UUM-567
Regression
No
"Collide with depth buffer" VFX Node doesn't work correctly when Camera & VFX aren't positioned at (0; 0; 0)
How to reproduce:
1. Open the user's attached project
2. Open the "VFX Snow" Scene
3. Enter the Play mode
4. Observe the Particles behaviour with Scene objects in the Game view
5. Move some Scene objects in the Scene view
6. Repeat the 4th step
Expected result: The Particles collide with the Scene objects after changing their position
Actual result: The Particles are getting through the Scene objects and ignore the Collider
Reproducible with: 13.1.0 (2022.1.0a15)
Couldn't test with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 12.1.1 (2021.2.3f1) (downgrading leads to error HDRP Camera errors related with the user's Node)
Workaround: In the VFX Snow Node set the "Value" to "World space"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Economy package throws a CS0619 error in the Console when installed together with Deployment package
- “Screen position out of view frustum” errors are thrown when zooming out in the Scene view with Rect Tool selected
- Only one [UnityOneTimeSetUp] method runs when there are 2 of them in different classes
- Crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
- The UI Builder's Data Source Object picker cannot be navigated after triggering a circular dependency dialog box
Add comment