Search Issue Tracker

Fixed

Unknown (hidden) 2022.1.X

Fixed in 2023.1.0a23

Votes

0

Found in

2022.1.7f1

2023.1.0a9

Issue ID

UUM-567

Regression

No

"Collide with depth buffer" VFX Node doesn't work correctly when Camera & VFX aren't positioned at (0; 0; 0)

--

-

How to reproduce:
1. Open the user's attached project
2. Open the "VFX Snow" Scene
3. Enter the Play mode
4. Observe the Particles behaviour with Scene objects in the Game view
5. Move some Scene objects in the Scene view
6. Repeat the 4th step

Expected result: The Particles collide with the Scene objects after changing their position
Actual result: The Particles are getting through the Scene objects and ignore the Collider

Reproducible with: 13.1.0 (2022.1.0a15)
Couldn't test with: 7.7.1 (2019.4.32f1), 10.7.0 (2020.3.23f1), 12.1.1 (2021.2.3f1) (downgrading leads to error HDRP Camera errors related with the user's Node)

Workaround: In the VFX Snow Node set the "Value" to "World space"

  1. Resolution Note (2022.1.X):

    The HDRP Camera binder expect exposed properties in world.
    The proper fix is only possible after having the exposed space available in script.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.