Search Issue Tracker
Fixed
Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.0f1, 2023.2.0a1
Votes
0
Found in
2022.3.0f1
2023.1.0a2
2023.2.0a13
Issue ID
UUM-33950
Regression
No
[HDRP] Total lack of anti-aliasing around geometry when recording against a blank background
Reproduction steps:
1. Open the attached "AAAlpha.zip" project
2. Open the "SampleScene" scene
3. Open the Recorder window (Window > General > Recorder)
4. Setup the recorder
4.1. Set Recording Mode to Single Frame
4.2. Set Target Frame to 30
4.3. Add an image sequence recorder
4.4. Set Source to Targeted Camera
4.5. Set Media File Format to PNG
4.6. Enable Include Alpha
5. Start recording
6. Open the recorded image and observe the objects' edges
Expected result: Objects don't have black outlines
Actual result: Objects have black outlines
Reproduced with: 3.0.3 (2020.3.36f1), 4.0.0-pre.3 (2021.3.6f1), 4.0.0-pre.5 (2022.1.8f1, 2022.2.0a18, 2023.1.0a2)
Reproduced on: Windows 11
Related forum thread: [https://forum.unity.com/threads/recorder-case-1423485-premultiplied-alpha-bug-png-and-exr.1195888/]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment