Search Issue Tracker
Active
Votes
0
Found in
2020.3
2020.3.25f1
2021.3
2022.1
2022.2
2023.1
Issue ID
1419600
Regression
No
Renderer Feature does not work in Edit Mode for materials created in "OnCameraSetup" using "CoreUtils.CreateEngineMaterial"
How to reproduce:
1. Open project “Bug.zip”
2. Open “Rotoscope” Scene (Assets > Files > Rotoscope)
3. In the Project window select “ForwardRenderer.asset” (Assets > Settings > ForwardRendering)
4. Press the “Add Renderer Feature” button and select “Rotoscope Feature”
5. Observe the Scene view
Expected result: Scene view is changed
Actual result: Scene view is not changed
Reproducible with: 10.9.0 (2020.3.36f1), 12.1.7 (2021.3.6f1), 13.1.8 (2022.1.8f1), 14.0.3 (2022.2.0a19), 15.0.0 (2023.1.0a2)
Reproduced on: macOS 12.4 (Intel)
Note: Renderer Feature does execute in Scene view if the same material is created from the Render Feature's create method
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Add comment