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[5.3+][Graphics] Destroying a shader might cause stale pointers in Share...
Looks like if there's a Material with some shader on it, then destroying the shader (either explicitly, or via asset bundle unload) ... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more
[Shader Graph][Search] Unhandled exception in console
Steps to repro:1. open a project (like new URP template)2. in project tab, right click > create > Shader > Blank Shader Gra... Read more
[AR Foundation][ARKit] Problem with depth images when XRCpuImage.Convers...
When accessing depth images on the CPU from AR Foundation running on iOS, the images contain mostly invalid data when XRCpuImage.Tra... Read more
"Optimal" Anim.Compression removes anim after 1 sec
1. What happenedAfter applying Optimal anim compression, I lose all animation after 1 second. 2. How we can reproduce it using the e... Read more
Crashes without Stacktrace when opening Scene
Reproduction steps:1. Open the attached project "ReproProj" Expected result: Editor successfully launches and opens “/Assets/Scenes/... Read more
Game View displays unplaced Tile when it is visible on the Scene and oth...
How to reproduce:1. Open the "SampleScene" scene in the attached project2. Open the Tile Palette window3. Select a Tile from the Til... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps:1. Open user's attached project "Settings_Manager_package_Sample"2. Open the Package Manager and select the Setti... Read more
Object Picker button stops functioning when the Object field is no longe...
How to reproduce:1. Open the attached project "Case_1423643.zip"2. In the Menu Bar select "Window -> My Window"3. Change the widt... Read more
[SinglePassStereo] Sprites stereo discrepency
[SinglePassStereo] Sprites stereo discrepency 2. How we can reproduce it using the example you attached1) Download/Open attached pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument