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Fixed in 2018.3.X



Found in


Issue ID




Game View displays unplaced Tile when it is visible on the Scene and other tab is selected



How to reproduce:
1. Open the "SampleScene" scene in the attached project
2. Open the Tile Palette window
3. Select a Tile from the Tile Palette
4. Hover the cursor with the selected Tile near the edge of the Scene View window
5. Click another tab to hide the Scene tab, while the selected Tile is still visible on the scene
6. Check the Game View window

Expected behavior: The unplaced Tile is not visible in the Game View.
Actual behavior: The Tile that was not placed on the Tilemap is visible on the Game View.

Reproducible with - 2017.4.4f1, 2018.1.2f1, 2018.2.0b6

- Could not test on 2017.2.3p1 due to crash on ValidateAndUpdateTileAssetDirty (case 976411).
- Not tested on 2017.1 because 2D Tilemap was introduced in 2017.2.
- The unplaced Tile disappears when hovering the mouse over the Tile Palette window, or Tile Palette and then some other window.

Fixed in 2018.3.0a8

Comments (1)

  1. Raseru

    Jul 18, 2018 17:33

    I believe this might be related to spriteatlas not packing images correctly. Here is an example I only show the text image in the scene, but the not used image is overlapping the other image and showing up.

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