Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b10
Issue ID
888020
Regression
Yes
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps:
1. Open project attached.
2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).
3. Press play.
Expected result: Scene will work without problems.
Actual result: Errors with "null reference" appears. Saving the scenes results in serialized data being removed from the scene files.
Notes:
In Unity 5.6b5, the API Updater appears a bit earlier in the Package Import process. Unlike in b4, however, b5 (and all subsequent versions) always require that Unity be pushed to the background and then brought back to the foreground for the API Updater to report that it had completed the process. In these cases, whether you immediately open demo scenes before "finishing" the update process or after, the content is always broken.
Issue appeared because scripts have started pointing to the Editor version of the DLLs, rather than the Runtime version (the GUID in the FileID-and-GUID URI has changed).
Reproduced on: 5.6.0b5, 5.6.0b11, 2017.1.0a3.
Works fine on: 5.6.0b4.
Regression introduced in 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment