Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b20
Issue ID
801898
Regression
Yes
[SinglePassStereo] Sprites stereo discrepency
[SinglePassStereo] Sprites stereo discrepency
2. How we can reproduce it using the example you attached
1) Download/Open attached project
2) Setup Vive
3) Note OpenVR is preferred VR SDK
4) Note Single-Pass Stereo is enabled
5) Open the 'Sprite' Scene
6) Enter Playmode
7) Put on the Vive headset.
8) Look at the red sprite object
9) Observe the Sprite is not converging correctly (Looks off in one of the eyes). This is the bug.
Additional steps:
10) Alternate closing/opening your left, then your right eye to see the stereo discrepency.
11) Disable Single Pass Stereo to observe the correct behavior.
This DID NOT occur in:
Version 5.4.0b19 (57f24ff20089)
Sun, 22 May 2016 09:16:47 GMT
Branch: 5.4/release
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment