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[Profiler][Linux][Rocky] "ExternalProcess::OnExitedMainThread" logged in...
Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more
[Profiler][Linux][Rocky] The Standalone Profiler does not profile Play Mode
Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more
[Profiler][Linux][Rocky] No "Editor mode" option is available in Standal...
Reproduction steps:1. Open a new Unity Project2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process... Read more
UI close to the right side of the Player is not interactable when the Pl...
Reproduction steps:1. Open the attached “SideInteraction“ project2. Open the “SampleScene” scene3. Build And Run4. Resize the Player... Read more
Unexpected full floating precision register when using UNITY_DECLARE_TEX...
1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating... Read more
[MacOS] VideoPlayer Audio is out of Sync
How to reproduce:1. Download and open the attached project 'videoproject.zip' from Google Drive2. Open scene 'SampleScene'3. Build a... Read more
Deleting a private Material in CustomPass.Cleanup causes a "Objects are ...
Reproduction steps:1. Open the user's attached project2. Enter Play mode and observe the Console Expected result: No error is logged... Read more
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasin...
How to reproduce:1. Create new URP or HDRP project2. Find Main Camera in Hierarchy and select it3. Under Rendering change Anti-alias... Read more
Visual Effect Graph Collision is not visible in the Game view when DLSS ...
How to reproduce:1. Open the user's attached project2. Open scene Bug3. Observe the particles interacting with the Sphere in the Sce... Read more
Light-related editor-only APIs are not clearly marked as such, confusing...
Reproduction steps:1. Open the attached project "ZSerializer.zip"2. In File > Build Settings make sure that "ZSerializer/Samples/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene