Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2021.2.4f1
2022.1.0a16
Issue ID
UUM-2692
Regression
No
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasing settings on URP or HDRP projects
How to reproduce:
1. Create new URP or HDRP project
2. Find Main Camera in Hierarchy and select it
3. Under Rendering change Anti-aliasing to FXAA
4. Change Anti-aliasing to SMAA (if doesn't reproduce go to step 5)
5. Change Quality to Medium, (if no repro) change to High (reproducible only once-twice per project)
Errors:
RenderingCommandBuffer: invalid pass index 1 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
RenderingCommandBuffer: invalid pass index 2 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2021.2.4f1, 2022.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2022.1.X):
There are no fixes planned for this Bug