Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.4f1
2022.1.0a16
Issue ID
UUM-2692
Regression
No
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasing settings on URP or HDRP projects
How to reproduce:
1. Create new URP or HDRP project
2. Find Main Camera in Hierarchy and select it
3. Under Rendering change Anti-aliasing to FXAA
4. Change Anti-aliasing to SMAA (if doesn't reproduce go to step 5)
5. Change Quality to Medium, (if no repro) change to High (reproducible only once-twice per project)
Errors:
RenderingCommandBuffer: invalid pass index 1 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
RenderingCommandBuffer: invalid pass index 2 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2021.2.4f1, 2022.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
There are no fixes planned for this Bug