Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.2.4f1
2022.1.0a16
Issue ID
UUM-2692
Regression
No
Editor throws RenderingCommandBuffer errors changing Camera Anti-aliasing settings on URP or HDRP projects
How to reproduce:
1. Create new URP or HDRP project
2. Find Main Camera in Hierarchy and select it
3. Under Rendering change Anti-aliasing to FXAA
4. Change Anti-aliasing to SMAA (if doesn't reproduce go to step 5)
5. Change Quality to Medium, (if no repro) change to High (reproducible only once-twice per project)
Errors:
RenderingCommandBuffer: invalid pass index 1 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
RenderingCommandBuffer: invalid pass index 2 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Reproduced with: 2021.2.4f1, 2022.1.0a16
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when pressing the "Enter" key to select an item in a ListView
- Burst internal compiler errors are thrown when creating a new 2D project
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
Resolution Note:
There are no fixes planned for this Bug