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Fixed
Fixed in 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a16
Unknown (hidden) 2020.3.X
Votes
0
Found in
2020.3.36f1
2021.3.5f1
2022.1.6f1
2022.2.0a17
Issue ID
UUM-5888
Regression
No
[Profiler][Linux][Rocky] "ExternalProcess::OnExitedMainThread" logged in the Console window when closing Profiler (Standalone Process) window
Reproduction steps:
1. Open a new Unity Project
2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)
3. Close the Profiler (Standalone Process) window
4. Observe the Console window
Expected result: When closing the Profiler (Standalone Process) window, no errors/warnings are thrown/logged in the Console window
Actual result: When closing the Profiler (Standalone Process) window, "ExternalProcess::OnExitedMainThread" is logged in the Console
Reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17
Could not test with: 2019.4.31f1 (Standalone Profiler unavailable)
Reproduced on: Linux Rocky 8.6
Notes:
* When closing the Profiler (Standalone Process) window in the 2020.3.36f1 Unity version, it throws a crash window
* When opening (Standalone Process) in 2021.3.5f1, 2022.1.6f1 it crashes
* If the Editor is in the Play mode and the Target Selection is set to "Play Mode", the Profiler window Frame charts are not filled with spikes
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Resolution Note (fix version 2023.1.0a16):
Fixed in: 2023.1.0a16
Resolution Note (fix version 2021.3.13f1):
Verified the fix has landed to 2021.3/staging cb4de54c8bae with Rocky Linux 8.6
Resolution Note (2020.3.X):
Linux supports Unity Editor 2021.3+ only. Bug fixes not backported to 2020.3