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Fixed in 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a16

Unknown (hidden) 2020.3.X



Found in





Issue ID




[Profiler][Linux][Rocky] "ExternalProcess::OnExitedMainThread" logged in the Console window when closing Profiler (Standalone Process) window



Reproduction steps:
1. Open a new Unity Project
2. In the Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)

3. Close the Profiler (Standalone Process) window
4. Observe the Console window

Expected result: When closing the Profiler (Standalone Process) window, no errors/warnings are thrown/logged in the Console window
Actual result: When closing the Profiler (Standalone Process) window, "ExternalProcess::OnExitedMainThread" is logged in the Console

Reproducible with: 2020.3.36f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a17
Could not test with: 2019.4.31f1 (Standalone Profiler unavailable)

Reproduced on: Linux Rocky 8.6

* When closing the Profiler (Standalone Process) window in the 2020.3.36f1 Unity version, it throws a crash window
* When opening (Standalone Process) in 2021.3.5f1, 2022.1.6f1 it crashes 
* If the Editor is in the Play mode and the Target Selection is set to "Play Mode", the Profiler window Frame charts are not filled with spikes

  1. Resolution Note (fix version 2023.1.0a16):

    Fixed in: 2023.1.0a16

  2. Resolution Note (fix version 2021.3.13f1):

    Verified the fix has landed to 2021.3/staging cb4de54c8bae with Rocky Linux 8.6

  3. Resolution Note (2020.3.X):

    Linux supports Unity Editor 2021.3+ only. Bug fixes not backported to 2020.3

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