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Fixed

Fixed in 2021.3.32f1, 2022.3.12f1, 2023.1.18f1, 2023.2.0b15, 2023.3.0a11, 2024.1.0a1

Votes

0

Found in

2021.2.19f1

2021.3.5f1

2022.2.0a17

2023.1.0a1

2023.2.0a1

2023.3.0a3

Issue ID

UUM-2731

Regression

No

Light-related editor-only APIs are not clearly marked as such, confusing users

--

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Reproduction steps:
1. Open the attached project "ZSerializer.zip"
2. In File > Build Settings make sure that "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Main Menu", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Bedroom", "ZSerializer/Samples/2 - Scene Groups/House/Scenes/Kitchen" Scenes are added in Scenes in Build
3. Build
4. Observe the Console

Expected result: Build is successful
Actual result: Build fails with 21 errors

Reproducible with: 2021.2.14f1, 2022.1.0b10, 2022.2.0a5
Could not test with: 2019.4.36f1, 2020.3.30f1 - Project breaks after downgrade

Errors:
- 'Light' does not contain a definition for 'shadowAngle' and no accessible extension method 'shadowAngle' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?)
- 'LightProbeGroup' does not contain a definition for 'dering' and no accessible extension method 'dering' accepting a first argument of type 'LightProbeGroup' could be found (are you missing a using directive or an assembly reference?)
- 'MeshRenderer' does not contain a definition for 'scaleInLightmap' and no accessible extension method 'scaleInLightmap' accepting a first argument of type 'MeshRenderer' could be found (are you missing a using directive or an assembly reference?)
- Property or indexer 'LightProbeGroup.probePositions' cannot be assigned to -- it is read only
- 'Terrain' does not contain a definition for 'deringLightProbesForTrees' and no accessible extension method 'deringLightProbesForTrees' accepting a first argument of type 'Terrain' could be found (are you missing a using directive or an assembly reference?)

Notes:
- Issue is not reproducible if building for a second time the same project
- Issue is not reproducible if entire code in script "UnityComponentZSerializers.cs" is commented

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