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Not Reproducible

Votes

0

Found in

2022.2.0a16

Issue ID

UUM-6868

Regression

No

Unexpected full floating precision register when using UNITY_DECLARE_TEX2D_HALF

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1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating precision register.

2. 1) Select shader 'Modx-DiffuseOnly-1.shader', and click 'Compile and show code' (Make sure GLES3x checked)
2) You can observe there is a vec4 in the compiled result

  1. Resolution Note:

    This old case was found during a bug cleanup. It seems that the issue does not reproduce anymore, thus closing the case.

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