Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.2.0a16
Issue ID
UUM-6868
Regression
No
Unexpected full floating precision register when using UNITY_DECLARE_TEX2D_HALF
1. When using UNITY_DECLARE_TEX2D_HALF, there is a full floating precision register in compiled shader. It should be a half floating precision register.
2. 1) Select shader 'Modx-DiffuseOnly-1.shader', and click 'Compile and show code' (Make sure GLES3x checked)
2) You can observe there is a vec4 in the compiled result
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
Resolution Note:
This old case was found during a bug cleanup. It seems that the issue does not reproduce anymore, thus closing the case.